Spell
Normal1st Movement Solo
Archetype:
Melodious
View:
4441
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
1st Movement Solo — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 50.4 · Deck: 56.5 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
1st Movement Solo reliably turns an empty monster zone into a Level 4 or lower Melodious body pulled from hand or Deck, which is the core starter function in its archetype. The score is held down by the empty-zone condition, the once-per-turn limit, the rule that blocks non-Melodious Special Summons that turn, and the fact that it is a Spell with no interaction and no material value. Its 96% deck inclusion and 11/11 combo appearance confirm the role is real, but they did not add points on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live in the opening hand when the board is empty; 386 of 400 decks run 3 copies and it is in the core of the top Melodious lists (verified deck counts; the 'no monsters' condition is verified card text) (verified). |
| Combo & Conversion | 72 | Appears in all 11 recorded boards with an average power index of 100 and a board-level netCardAdvantage of 6 in the examples, but the sub-score scale is unclear and role labels are empty (observed). |
| Resource Economy | 62 | Summoning from Deck with a spell that is itself a -1 card gives roughly even card economy, with the summoned monster as a free body (inference from text) that the combo netCardAdvantage supports (observed). |
| Effect & Interaction | 10 | No opponent interaction in its text and no negation or counter evidence in the pack (verified text; absence of evidence). |
| Material Utility | 5 | A Spell cannot be used as material, so its body value is zero (verified card type). |
| Resilience & Flexibility | 35 | A single Spell in hand is negated or dead if the opponent interrupts it, and its 'no monsters' condition limits timing; redundancy comes from the 3-copy count and the 0.64 average starter count (inference). |
| Deck-Building Efficiency | 35 | Three slots in an archetype-locked Spell, useful only in Melodious-type builds and with a mild summon restriction; not splashable (verified text; inference on cost). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 50.4, Deck ≈ 56.5, Meta = provisional. Modifiers: Self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summons a Level 4 or lower Melodious from Deck at almost no card cost
- Present in 96% of sampled decks at 3 copies
- Appears in all 11 recorded combo boards
Weaknesses
- Needs an empty monster zone to activate
- Once per turn
- Blocks non-Melodious Special Summons on the turn it is activated
- Spell with no body or interaction value
- Archetype-locked
Counters / choke points
- Generic Spell negation (inference; no counter or negation evidence in the pack)
Best use
Opening starter: summons a Level 4 or lower Melodious from Deck when the board is empty. Decks: Melodious (archetype 817, gameplay 7), Melodious (archetype 1407, gameplay 4), Melodious (archetype 1731, gameplay 6). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: empty-monster-zone condition, once-per-turn limit, Level 4 or lower Melodious from hand or Deck, and summon restriction; 96% of sampled decks run it; 386 of 400 at 3 copies; Card type is Spell, so it has no material value
- Observed: Appears in 11/11 recorded combos with an average power index of 100; Top partners co-occur in about 96% of decks
- Inferred: Summoning from Deck is roughly card-neutral and gives a free body; Vulnerable to generic Spell negation; resilience is limited by the single-card, timing-gated line
- Data gaps: Combo combo role is empty and starter role/searched-for role/material role are all 0, even though average starter count when present is 0.64; role breakdown is unreliable No banlist token; assumed 3 copies (unlimited) No counter or negation evidence for this Spell in the pack Combo sub_score scale is not documented top-card data has no rankings usage statistics covers only 4 archetypes






