1st Movement Solo
Spell Normal

1st Movement Solo

  • Archetype:
  • Melodious

  • View:
  • 4441




If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
54± 6/ 100
Power Score
Intrinsic 50
Deck 56

1st Movement Solo — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 50.4 · Deck: 56.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

1st Movement Solo reliably turns an empty monster zone into a Level 4 or lower Melodious body pulled from hand or Deck, which is the core starter function in its archetype. The score is held down by the empty-zone condition, the once-per-turn limit, the rule that blocks non-Melodious Special Summons that turn, and the fact that it is a Spell with no interaction and no material value. Its 96% deck inclusion and 11/11 combo appearance confirm the role is real, but they did not add points on their own.

Axis scores

Axis Score Evidence
Accessibility 72 Live in the opening hand when the board is empty; 386 of 400 decks run 3 copies and it is in the core of the top Melodious lists (verified deck counts; the 'no monsters' condition is verified card text) (verified).
Combo & Conversion 72 Appears in all 11 recorded boards with an average power index of 100 and a board-level netCardAdvantage of 6 in the examples, but the sub-score scale is unclear and role labels are empty (observed).
Resource Economy 62 Summoning from Deck with a spell that is itself a -1 card gives roughly even card economy, with the summoned monster as a free body (inference from text) that the combo netCardAdvantage supports (observed).
Effect & Interaction 10 No opponent interaction in its text and no negation or counter evidence in the pack (verified text; absence of evidence).
Material Utility 5 A Spell cannot be used as material, so its body value is zero (verified card type).
Resilience & Flexibility 35 A single Spell in hand is negated or dead if the opponent interrupts it, and its 'no monsters' condition limits timing; redundancy comes from the 3-copy count and the 0.64 average starter count (inference).
Deck-Building Efficiency 35 Three slots in an archetype-locked Spell, useful only in Melodious-type builds and with a mild summon restriction; not splashable (verified text; inference on cost).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 50.4, Deck ≈ 56.5, Meta = provisional. Modifiers: Self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summons a Level 4 or lower Melodious from Deck at almost no card cost
  • Present in 96% of sampled decks at 3 copies
  • Appears in all 11 recorded combo boards

Weaknesses

  • Needs an empty monster zone to activate
  • Once per turn
  • Blocks non-Melodious Special Summons on the turn it is activated
  • Spell with no body or interaction value
  • Archetype-locked

Counters / choke points

  • Generic Spell negation (inference; no counter or negation evidence in the pack)

Best use

Opening starter: summons a Level 4 or lower Melodious from Deck when the board is empty. Decks: Melodious (archetype 817, gameplay 7), Melodious (archetype 1407, gameplay 4), Melodious (archetype 1731, gameplay 6). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: empty-monster-zone condition, once-per-turn limit, Level 4 or lower Melodious from hand or Deck, and summon restriction; 96% of sampled decks run it; 386 of 400 at 3 copies; Card type is Spell, so it has no material value
  • Observed: Appears in 11/11 recorded combos with an average power index of 100; Top partners co-occur in about 96% of decks
  • Inferred: Summoning from Deck is roughly card-neutral and gives a free body; Vulnerable to generic Spell negation; resilience is limited by the single-card, timing-gated line
  • Data gaps: Combo combo role is empty and starter role/searched-for role/material role are all 0, even though average starter count when present is 0.64; role breakdown is unreliable No banlist token; assumed 3 copies (unlimited) No counter or negation evidence for this Spell in the pack Combo sub_score scale is not documented top-card data has no rankings usage statistics covers only 4 archetypes











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